Toronto Metropolitan University
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Game-based threat assessment tool for improvised explosive device neutralization training

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thesis
posted on 2021-05-23, 11:20 authored by Christopher Chan
CBRNe is an acronym referring to chemical, biological, radiological, nuclear and explosives. When specialized response teams deal with CBRNe-related incidents, one of the guiding principles is to avoid contact with the threat until the nature of the threat can be determined. Our research demonstrates that we can safely create, inspect and manipulate a 3D model of a suspected CBRNe threat within a physics-based game engine where models are created from extremely accurate data gathered from Magnetic Resonance Imaging (MRI) sensors. Our system is able to provide first responders the ability to visually identify key IED components of interest and obtain relevant information directly from the simulation. The primary goal of our research is to demonstrate that the functionality we developed can be used to provide accurate information to its users for the purposes of training and potentially assist CBRNe planning efforts in the future.

History

Language

English

Degree

  • Master of Science

Program

  • Computer Science

Granting Institution

Ryerson University

LAC Thesis Type

  • Thesis

Year

2015