posted on 2024-06-17, 22:27authored bySteven Kenny
Streaming video games has led to the rise of platforms such as Twitch.tv. Through this platform's development, close attention has been placed on increasing the level of interaction between the creator and the viewers. While this originally started as a new way to make gaming more interesting, a new form of interactive media through streaming was created. This type of content creation is not limited to gaming, with the landmark case of the Jerma Dollhouse stream presenting a new avenue of artistic expression being available through the previously established norms on the platform. With the financial success of this stream, it's clear that there is a market for this type of content. However, the steps to create a similar space are unclear for many creatives who are not as experienced in streaming and content creation. Through the use of Practice-based Research, ContentAnalysis, and Literature Review, a concise report was written to show how artists could create an interactive space for their craft. The contents of the report look at how to design the interactive space, how to monetize yourself as a streamer, and how to deal with the challenges of DMCAlaw. The final report uses the author's artistic brand as a testing ground for the concepts and systems presented in the previous 3 reports. The literature review and content analysis provided the hypothesized methods of replicating the interactive space presented by the landmark case. The practice-based research proved those methods as well as offered additional guidance from the author on how to get started as a streamer. What resulted is a comprehensive report that shows the reader how to enter the space as an artist, monetize themselves like a business, and become an interactive creator on Twitch.tv.