Toronto Metropolitan University
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Skilled play : positioning the player at the centre of the digital game

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posted on 2021-06-08, 09:48 authored by Chris Clemens
This thesis argues that a focus on the player and the skill sets required to play video games - a player-skill perspective - provides a productive framework from which to examine and address many contemporary 'problem areas' within game studies. Familiarity, social performativity, and material mastery form three crucial, interlocking junctures where skill and mastery are framed as essential components for undertanding games. The game controller is positioned as a 'gatekeeper' between player and game; a precluding factor in engaging with the medium. Participant responses from original qualitative research, which places a primacy on female voices, are framed within a gaming climate of historically increasing complexification of game genres and material components, and point to several trends in how women can (and do) contend with gendered technology.

History

Language

English

Degree

  • Master of Arts

Program

  • Communication and Culture

Granting Institution

Ryerson University

LAC Thesis Type

  • Thesis

Year

2008

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    Communication and Culture (Theses)

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