posted on 2024-06-17, 22:30authored bySimrita Mangat
The main focus of this thesis is Online Learning and Virtual Reality. This research paper concentrates on understanding what learning during the pandemic has been like for Computer Engineering students and researching their virtual learning experience. Then, taking those learnings as the foundation for developing a VR-based tool that can enhance their overall experience. The ongoing global pandemic has majorly impacted learning institutes and students. The shift from in-class learning to an entirely online format has been a significant change in the field of education and the people associated with it. An analysis of Zoom, a popular media is a part of this research which will help to learn more about digital learning and its aspects. A study of some Canadian Universities' mission statements is also an essential part of this research. The VR solution is based on the three problems identified through literature review - a lack of social interaction, the incapability of online learning to provide a deeper sense of understanding concepts, and the absence of physical hardware and labs. The proposed solution is creating a computer lab environment that can be accessed through VR glasses and an application.