Integrating Game Engines: A New Architecture Workflow
In the realm of architecture, orthographics such as floor plans, elevations, and sections are essential both in the design process and final working drawings. However, when shown to clients, there is often a lack of spatial, material, and contextual understanding. As technology advances, renderings, walkthroughs and “money-shot renders'' plague the architectural workflow—often interpreted as realistic but misleading. The paper begins by exploring the gaps and deficiencies of today’s architecture workflow, continues with analyzing the elements of themed entertainment and concludes with the potential of integrating game engines into the architecture workflow. Many parallels can be drawn between the themed entertainment industry and architecture, as both heavily focus on user experience, immersive environments, and human-centered design. The second part of this paper is a game design document that outlines in detail an interactive demonstration for clients and potential homebuyers to understand the space and experience a sense of home.
History
Language
EnglishDegree
- Master of Arts
Program
- Digital Media
Granting Institution
Ryerson UniversityLAC Thesis Type
- MRP