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Games as Pedagogy: A Postmortem of ReCall of Duty: Modern Empire

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posted on 2024-02-07, 20:20 authored by Aaron Demeter
<p>Accompanying the video game <em>ReCall of Duty: Modern Empire</em>, this paper examines the development process to determine if the game effectively communicates its thesis, as well as the usefulness of research creation overall. The game acts as a critique of the <em>Call of Duty: Modern Warfare</em> franchise, putting the player in a war simulator to show how <em>Modern Warfare</em> games rely on orientalism to justify war in the Middle East. The paper contextualizes the game within the independent game scene as well as academic literature. The key literature is a synthesis of Edward Said’s orientalism with Ian Bogost’s procedural rhetoric. We dissect the creation process and separate the game into four themes for analysis: Aesthetics, Mechanics/Dynamics, Gender, and the Military Entertainment Complex. The analysis finds that by embracing creative mediums, both the game and research creation as a method are effective at producing engaging and accessible research.</p>

History

Language

English

Degree

  • Master of Arts

Program

  • Communication and Culture

Granting Institution

Ryerson University

LAC Thesis Type

  • Thesis Project

Thesis Advisor

Dr. Paul Moore

Year

2021

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    Communication and Culture (Theses)

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