Games as Pedagogy: A Postmortem of ReCall of Duty: Modern Empire
Accompanying the video game ReCall of Duty: Modern Empire, this paper examines the development process to determine if the game effectively communicates its thesis, as well as the usefulness of research creation overall. The game acts as a critique of the Call of Duty: Modern Warfare franchise, putting the player in a war simulator to show how Modern Warfare games rely on orientalism to justify war in the Middle East. The paper contextualizes the game within the independent game scene as well as academic literature. The key literature is a synthesis of Edward Said’s orientalism with Ian Bogost’s procedural rhetoric. We dissect the creation process and separate the game into four themes for analysis: Aesthetics, Mechanics/Dynamics, Gender, and the Military Entertainment Complex. The analysis finds that by embracing creative mediums, both the game and research creation as a method are effective at producing engaging and accessible research.
History
Language
EnglishDegree
- Master of Arts
Program
- Communication and Culture
Granting Institution
Ryerson UniversityLAC Thesis Type
- Thesis Project