Toronto Metropolitan University
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Adaptive Gamification: Personalizing Persuasive Interfaces

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posted on 2024-06-17, 22:29 authored by Samantha Kuo

Motivation is a key determinant in explaining the initiation and effort humans exert in the process of performing tasks. The linearity of its magnitude has a direct relationship to cognitively, biologically, and socially influencing behavioral change (Dichev & Dicheva, 2017). Over the last decade, gamification has been leveraged across diverging disciplines to target motivational properties and encourage end-user participation. However, its inability to induce intrinsic motivation in users has been a barrier to unlocking the full potential of its use. Through a user-centered approach, this study explores adaptive gamification as a design technique for creating persuasive interfaces that engender motivation. The prototype of a gamified learning platform, Sandbox, demonstrates a dynamic system model that enables engagement toward desired learning outcomes.

History

Language

eng

Degree

  • Master of Digital Media

Program

  • Digital Media

Granting Institution

Ryerson University

LAC Thesis Type

  • MRP

Thesis Advisor

David Chandross

Year

2022

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    Digital Media (Theses)

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