This course offers an expansion to the core elements of game design, focusing on the specifics of game mechanics. It provides students with the opportunity to develop game mechanics based on the core ideas for personal game projects previously explored. Using an iterative design process that involves genre and demographics research, students will begin to prototype mechanics as part of the development of their own interactive 3d creations via written or digital productions explored in the first course.
For each of my courses, which are typically hybrid, students are greeted with a new trailer each term. This is the 2023 version of Game Design II: Game Mechanics.