Staging Shakespeare in Social Games: Towards a Theory of Theatrical Game Design
This essay discusses the theoretical implications of a recent experiment with game-based social media to increase Shakespeare literacy in eleven to fifteen-year-olds. In collaboration with the Stratford Festival, we aimed to make the gameplay of our pilot, Staging Shakespeare, and the social space it generated, experientially theatrical in some way. While the pilot itself was not, in our view, successful, the design process helped us articulate a theory of theatricality grounded in the ontological complexity of theatrical things and the ontogenetic conditions of theatrical environments. Our conclusion is that literal simulations of Shakespeare's plays or of Shakespearean theater production may not be the richest way to teach Shakespeare through social games. Instead, we may need a design theory grounded in the adaptation of theatrical principles to electronic media, and perhaps a new aesthetic and even a rhetoric of gameplay only associatively related to Shakespeare.