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Developing virtual gaming simulations for complex clients with substance use through international collaborations

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posted on 2025-03-24, 12:42 authored by Kateryna MeterskyKateryna Metersky, Michelle Hughes, Caitlin Cosgrove, Esther Bodach, Starr Ferguson, Susana Neves-Silva, Sherry EspinSherry Espin, Alison Smart, Outi Lastumäki, Sanna Sandström, Essi Varkki
<p>Background</p> <p>The aim of this paper was to describe how six nurse educators and three nursing students from Canada, Northern Ireland and Finland developed a virtual gaming simulation (VGS) on a client with a complex medication profile to fill a gap in an undergraduate nursing curriculum. The VGS navigates learners to engage in a scenario with a client admitted for an acute exacerbation of chronic obstructive pulmonary disease.</p> <p>Method</p> <p>The international collaboration occurred through continuous dialogue and reflective practice to ensure the inclusion of country-specific practices and laws.</p> <p>Lessons Learned</p> <p>The international collaboration allowed educators and students to take a unified approach to address country specific best practices, such as medication administration and the intricacies of cannabis legality. A theoretical lens enhanced the development and structure of the VGS. The student voice provided a holistic perspective.</p> <p>Conclusion</p> <p>International collaborations with nurse educators and students can enhance the VGS design process by facilitating diverse perspectives. This VGS invited learners to engage in a clinical scenario to learn about the importance of providing person-centered care to a client with a complex profile.</p>

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